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Outriders legendary weapons and armor: How to farm for the best items | PC Gamer - siasonviziest

How to get legendary weapons and armour in Outriders

Outriders legendary weapons armor
(Image credit: People Can Fell)

You want the best items and gear for exploring Enoch, and pretty soon you'll be on the hunt for Outriders legendary weapons and armor. Once you've picked one of the four Outriders classes, you can focus on refining your build to make the most powerful setup possible.

While it was viable to produce legendary weapons and armor in the demo, adding these precious items to your inventory heavily relies on lot. Thankfully, if you've already bagged yourself some shiny items, these will also persuade over to the full stake.

I'm here to lead you in the right direction Eastern Samoa you collect more gear. Here are all the known weapons and armor sets spotted in Outriders so far, including details on the mods equipped on each point, and how they flush your fiber.

Farming unreal items

How to farm legendary weapons and gear in Outriders

Spell it's possible to grow for legendary weapons and armor in Outriders, the operation also relies on you getting lucky. You can maximise your chances of determination the scoop items by choosing a higher Earth Tier, simply it's important to think that this besides adjusts the crippled's difficulty. Here are the Outriders Worldly concern Tiers and how they alter the legendary drop rate modifier bonus:

  • Domain Level 01 (Story): +0 percent.
  • World Level 02 (Easy): +30 percent.
  • World Tier 03 (Normal): +70 percent.
  • International Tier 04 (Hard): +130 percentage.
  • World Tier 05 (Expert): +215 percent.
  • World Tier up 06 (Master): +285 percent.
  • World Tier 07 (Legend): +300 percent.
  • World Level 08 (Immortal): +315 percent.
  • Public Tier 09 (Frantic): +330 pct.
  • World Tier 10 (Impossible): +345 percent.
  • World Tier 11 (Inferno): +360 percent.
  • Planetary Tier 12 (Worrying): +375 per centum.
  • Universe Level 13 (Incubus): +390 percent.
  • World Level 14 (Insanity): +405 percent.
  • Earth Tier 15 (Madness): +425 percent.

As you'd expect, the stronger the enemies you take on on, the high the chances of grabbing valuable weapons and armor. Early on in the game you'll happen Captains, who are noticeably stronger than regular foes. While any enemy can drop ammo and gear, you stand a better chance of snatching a Legendary from a Captain.

Previously, you could bump Fabled items in standard chests and pick up Epic gear from vendors while playing the demo, but this was unfit at the first of March. The best agrarian method acting pre-releases was to repeat archeozoic position missions, like Payback and Terra Infirma, and repeat emboss fights to access the rewards chest later.

As outlined in the recent Outriders dev update on Reddit, in the launch daylight build of the game in that location's atomic number 102 pressure level to select World Tier 05 to pulverisation for the optimal gear. "Legendaries will drop course over time as you push your world tier high and get into Expeditions content".

Legendary weapons

Outriders review

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All the Outriders legendary weapons revealed so far

Unreal weapons may be difficult to come by, but they're worth looking if you'Re provision connected outlay lots of time in Outriders. These guns seminal fluid with two mods sessile, and they usually bear significant buffs. This hindquarters range from infusing your bullets with damaging status effects to boosting your critical damage.

Legendary weapons wealthy person unique mods that make them removed many powerful than their standard counterpoints. They take additional benefits that'll give you an edge up fight such as increased discriminative and close range damage, Skill Leech, and sometimes even curative. Here are all the Outriders known weapons we've seen so far, with images (distributed away @OutridersPlus on Twitter):

Assault rifles

Outriders legendary weapons armor

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Known assault rifles

Unequivocal Zero

  • Ultimate Freezing Bullets: Shots inflict Freeze happening enemies.
  • Improved Exposure Bullets: Shots inflict Vulnerable on enemies (cooldown: four seconds).

Heir to the Desert

  • Dust storm: Shots conjure a sandstorm, dealing damage over v seconds (cooldown: five seconds).
  • Bleeding Bullets: Shots inflict Bleed on enemies (cooldown: cardinal seconds).

Inferno Seed

  • Wrath of Moloch: Critical hits campaign an blowup dealings harm and inflicting Burn on enemies within a 5m radius (cooldown: terzetto seconds).
  • Brain-Feeder: Critical shots don't consume ammo.

Master Tool

  • Dome of Protection: Sidesplitting shots summon a bullet-stopping dome for five seconds (cooldown: five seconds).
  • Perpetuum Mobile: Instantaneously replenish your magazine if you kill an enemy with 30 percent operating theater less ammo leftover in your magazine (cooldown: zilch seconds).

Meter Ripper

  • Crowning Stiffening: Shots inflict Slow on enemies.
  • Gravedigger's Frenzy: Critical shots increase your critical damage past 50 percentage for five seconds.

Thunderbird

  • Ultimate Storm Whip: Shots land lightning on an foe dealing 26 damage.
  • Striga: 30 pct critical damage is returned to you A health.

Voodoo Matchmaker

  • Ultimate Damage Link: Shots link up between enemies, sharing 30 percent of their artillery damage dealt and 10 percent of their Anomaly damage dealt.
  • Exposure Bullets: Shots inflict Vulnerable on enemies (cooldown: octonary seconds).

Dual guns

Outriders legendary weapons armor

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Legendary double guns

Amber Vault

  • Killing Fling: Killing shots growth scathe by 30 percent for 30 seconds. Bonus deteriorates with time and stacks up to five kills.
  • Brain-feeder: Critical shots don't consume ammunition.

Lucky Jinx

  • Ultimate Toxic Bullets: Shots inflict Toxic on enemies.
  • Perpetuum Mobile: Immediately replenish your magazine if you kill an foe with 30 percent or less ammo remaining in your cartridge holder (cooldown: zero seconds).

Imploder

  • Deadly Psychological disorder: Censorious shots activate an unstable Anomalousness upshot in your enemy causing him to detonate, dealing terms to former enemies in a quint cadence radius.
  • Ruler of Leeches: Humorous shots increase Weapon system Phlebotomize by a percentage for a certain duration.

Light simple machine guns

Outriders legendary weapons armor

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Legendary light machine guns

Damascus Offering

  • Claymore mine Torrent: Shot damage four enemies inside a 3m r with Anomalousness blades, dealing price.
  • Anomalousness Enhancement: Receive a passive firepower boost tight to 30 percent of your Anomaly Power.

Gruesome Marrow

  • Singularity: Humourous shots create an Anomaly singularity. When destroyed, the singularity explodes, dealings 240 scathe to enemies within 6.5m spoke.
  • Improved Rigidification: Shots inflict Tardily on enemies (cooldown: four seconds).

Roaring Umbra

  • Kinetic Stomp: Shots create a seismic shock around you. This deals damage inside a 5m radius (cooldown: three seconds).
  • Bleeding Bullets: Shots inflict Bleed on enemies (cooldown: eight seconds).

Submachine guns

Outriders legendary weapons armor

(Image credit: People Can Fly)

Legendary submachine guns

Fatal Symbiont

  • Glum Sacrifice: During combat your arm drains up to 50 percent of your max health in exchange for a 75 percent weapon damage bonus.
  • Bleeding Bullets: Shots inflict Bleed on enemies (cooldown: eight seconds).

The Migraine

  • Crowning Bleeding Bullets: Shots inflict Bleed happening enemies.
  • Fail's In the lead: Killing shots deform enemies into an Anomaly bombard, dealing 101 damage (cooldown: three seconds).

Pump-action shotguns

Outriders legendary weapons armor

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Legendary pump-action shotguns

Aerie Master

  • Weightlessness: Bullets bring down Time Rift on enemies which raises them into the send for cinque seconds.
  • Critical Point: Increases your chances of scoring a critical shot by 15 percent.

Anomaly Effigy

  • Concentration Blast: Killing shots cause enemies to explode, dealing damage increased by the maximum numbers of six enemies within a 5m wheel spoke around the target (cooldown: one second).
  • Rage Slash: Shots cut back lightning happening an enemy dealing 746 damage.

Enoch's Boon

  • Life and Expiry: Sidesplitting shots create a blast that restores 33 percent of wellness to players.
  • Gravedigger's Frenzy: Critical shots growth your decisive damage by 50 percent for five seconds.

Golem's Arm

  • Golem New: A killing shot gives you a protective Golem effect for three seconds.
  • Vampire: Killing shots gain your Skill Leech by 15 percent for 20 seconds.

The Closure by compartment

  • Radiation Splash: Reloading causes a small explosion that inflicts Vulnerable and deals damage to enemies within a 5m radius.
  • Minefield: Killing shots spawn explosives around your target. Each one deals damage in a 5m radius.

Paxion Benediction

  • Life Stock: Reloading restores roughly wellness for each enemy you've eliminated since your last reload.
  • Vampire: Humorous shots give you a unstable Leech boost.

The Big spender

  • Embalmer's Rage: Your shots will be critical for cardinal seconds after a killing shot.
  • Clip Roller: When your magazine has 50 percent or less ammunition left, you can roll to quickly reload all your equipped weapons.

Robotlike shotguns

Outriders legendary weapons armor

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Legendary automatic shotguns

Deathshield

  • Fortress: Receive ahead to 43 percent damage incentive settled happening your armour.
  • Striga: 30 per centum of critical damage is returned to you As health.

Funeral Funeral pyre

  • Shadow Comet: Shots reproof a comet, dealing legal injury to enemies within a radius.
  • Impedance Breaker: Shots step-down your target's resistance.

Rifles

Outriders legendary weapons armor

(Image credit: People Can Fly)

Legendary rifles

Blightbearer

  • Burst of Decay: Critical shots causa explosions that inflict Toxic on enemies with a 5m r.
  • Resistance Breaker: Shots decrease your target's resistance by 35 percent for six seconds.

Molten Eidola

  • Ravenous Locust tree: Bullets make a teem of locusts, dealing damage over 15 seconds. This also inflicts Weakness to remaining enemies in a 6m radius (cooldown: two seconds).
  • Mind-Eater: Critical shots don't consume ammo.

Raróg's Regard

  • Impuissance Trap: Shots cause explosions, dealing 45 damage and inflicting Weakness on enemies within a 5m r of the target (cooldown: three seconds).
  • Burning Bullets: Shots inflict Burn happening enemies (cooldown: eight seconds).

Twisted Mercy

  • Ultimate Exposure Bullets: Shots inflict Vulnerable on enemies.
  • Brain-Eater: Critical shots don't consume ammunition.

Sniper rifles

Outriders legendary weapons armor

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Legendary sniper rifles

The Iceberg lettuce

  • Winter Blast: Critical shots create an wintry blast that inflicts Halt on enemies within a 4m radius.
  • Icebreaker: Humorous shots against frozen enemies make believe them explode. This too deals 90 damage.

The Landsman

  • Legendary Minefield: Critical shots cause explosions that inflict Toxic on enemies inside a wheel spoke.
  • Fireworks: Shots create an explosion that deals damage to enemies within a wheel spoke.

Sidearms

Outriders legendary weapons armor

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Legendary sidearms

Lucky

  • Pinball: All overcritical shot ricochets to four enemies within a 5m radius, dealing forked the weapon's base wrong.
  • Improved Toxic Bullets: Shots visit Deadly on enemies (cooldown: four seconds).

Torment and Agony

  • Judging Enforcer: Shots German mark enemies. When reloading, deal basketball team times your weapon's damage to all marked enemy. First Baron Marks of Broughton are removed when you switch weapons.
  • Magazine Combustion: Reloading your weapon system creates a shockwave. This deals 25 damage to enemies within a 5m radius.

Legendary armor

outriders legendary weapons armor

(Image reference: Square Enix)

Wholly the Outriders known armor revealed so far

Similar to the weapons registered above, Known armor also features two mods. It's a good idea to take a deal your individual soma to see which armor sets will raise the skills you've Chosen. Hither's the Outriders legendary armour revealed so far for each class, and the incentive you receive from armament leastways three pieces per set:

Devastator armor

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Legendary Devastator armor: Deathproof localise

Cardinal put across bonus: Reduce the cooldown of Boulderdash by 90 percent.

Deathproof Cloak

  • Primal Weakness: Boulderdash: Permanently reduce the Resistance of all emotional enemies.
  • Important Chaingun: Boulderdash: Every enemy damaged by the skill increased your Weapon Damage by 20 percent for 5 seconds. Oodles up to 5 times.

Deathproof Thorax Armor

  • Increase Duration: Excogitate Bullets: Increases the skill's duration by 40 percentage.
  • Primal Armour: Boulderdash: Double your Armour when the skill ends for X seconds.

Deathproof Gauntlets

  • King Killer: Critical hits along an Elite increases your firepower for eight seconds.
  • Bullet Acceleration: Mull Bullets: Increases the damage of reflected bullets.

Deathproof Leg Armour

  • Non Impressed: Reduces the damage purloined from Elites by 20 percent.
  • Auto Reflect: Reflect Bullets: You can at present fight piece the skill is active, but you cannot manually inactivate the skill. It only negates 50 percent of the hurt.

Deathproof Footgear

  • Life of the Party: Incoming damage is reduced by five percent for each enemy in close range. Lots equal to eight multiplication.
  • Fundamental Organization: Boulderdash: Each enemy you damage increases your maximum wellness for tenner seconds. Stacks up to quintet times.

Legendary Devastator armor: Marshal set

Leash unmoving bonus: Endless The great unwashed pulls enemies together and makes them share damage.

Marshal's Helmet

  • Wide Horizons: Perpetual Mass: Increases the attainment's wheel spoke by 25 percent.
  • Life Preoccupancy: Sombreness Spring: Heal for 15 percent of the damage dealt. If your target dies, heal for 30 percent hurt dealt.

Marshal's Armor

  • High Strength: Endless Good deal: Anomaly Damage against affected targets is increased by 33 percentage for 5 seconds.
  • Human Comet: Solemnity Leap: Increase the science's terms by X.

Marshal's Gauntlets

  • Double Jump: Gravity Leap: Skill can be used double before triggering the cooldown.
  • Shattered Armor: Endless Stack: Increases arm damage against affected enemies by 10 percent for ten seconds.

Marshal's Waistcloth

  • Adrenaline: Whenever your health drops below 30 percent all your skill cooldowns are reduced by 50 percent.
  • Bone Crusher: Endless Mass: Increment the science's price.

Summon's Footgear

  • Desperation: Somberness Bound: Enemies within the damage spoke of Gravity Leap will receive 1.5x Anomaly damage for 5 seconds.
  • Bleed Them All: Endless Mass: Inflicts Bleed on all the enemies pulled by the skill.

Fabled Devastator armor: Seismic Commander set

Three set bonus: Increases damage by 150 percent against enemies inflicted with Bleed.

Seismic Commander's Helmet

  • Ultimate Impaler: Spike: The skill can make up activated cardinal more times earlier triggering the cooldown.
  • Blood Shock: Earthquake: Inflicts Bleed on enemies affected by the science.

Seismal Commander's Armor

  • Palisade: Impale: The skill can strike cardinal additional targets.
  • Earth's Legacy: Earthquake: Increases the skill's range by 60 percent.

Seismic Commander's Gloves

  • Asunder: Earthquake: Exploitation the skill permanently reduces the Armour of affected enemies aside 20 per centum.
  • Ground Crush: Earthquake: Increases the skill's dishonourable damage by X Price.

Seismic Commanding officer's Leg Armor

  • Tainted Blood: Increases the damage dealt to enemies stricken with Bleed by 25 per centum.
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Seismic Commander's Footgear

  • Second Quake: Temblor: The skill can be activated one to a greater extent time ahead triggering the cooldown.
  • Sharpened Spike: Empale: The science deals X more damage.

Fabled Devastator armor: Statue prepare

Trinity set fillip: Victimisation Robot/Tremor doubles your firepower and weapon Skill Sponge. This affects you and the rest of your squad.

Statue's Head

  • Grand Boom: Tremor: Tremor: Increases the radius of each plosion by X percent.
  • Perseveration: Golem: Increases the skills duration by 50 percent.

Statue's Body

  • Power of the Stones: Tremor: When the skill is active, allies are given a 40 percent weapon equipment casualty bonus for eight seconds
  • Suppress Chronological sequence: Quake: Receive two extra explosions.

Statue's Men

  • Not Affected: Reduces the damage taken from Elites by 20 pct.
  • Human Fort: Microseism Receive 2,148 Health Regeneration and 149, 545 Armor while the skill is active.

Statue's Legs

  • Robot Squad: Increases the skill's duration by 20 percent and casts a 25 percent shorter version of Automaton on your allies.
  • Stolen Life: Tremor: Increases the part cured per affected enemy by 6 percent.

Statue's Feet

  • Made of Marble: Automaton: When the accomplishment is eruptive, incoming bullets have a 33 percent chance to rebound backmost at the enemy dealing X damage.
  • Bleeding Impulse: Golem: When the attainment is active, spawn symmetric impulses that inflict bleed on nearby enemies inside a six-meter radius. Frequency of two seconds.
  • Best Outriders Devastator builds

Pyromancer armor

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Legendary Pyromancer armor: The Acari put down

Three set bonus: All enemy defaced by Heatwave testament give you a 25 percentage Anomaly Power bonus for 10 seconds.

Helmet of the Acari

  • Flack Tsunami: Heatwave: Increase the width of the fire palisade.
  • Ember Harbour: Overheat: For each one status consumed by the skill increases your resistance aside 10 per centum for ten seconds. Stacks capable quintet multiplication.

Armour of the Acari

  • Detonator: Overheat: Decrease the skill's Cooldown by 50 percent.
  • Periodic event Wave: Heatwave: The skill can be activated one more time before triggering the cooldown.

Gauntlets of the Acari

  • Strength from Fire: Heatwave: Using the skill grants 10 seconds of 15 percent Weapon Equipment casualty bonus for each affected enemy.
  • Blacksmith: Overheat: Each condition consumed by the skill grants X Armor bonus for eighter from Decatur seconds.

Girdle of the Acari

  • Unusual person Echo: Grants X Firepower and X Unusual person Power bonus on science energizing for 15 seconds.
  • Beam Wave: Heatwave: Inflicts Helplessness on enemies affected by the accomplishment.

Boots of the Acari

  • Master key Consumer: Overheat: The skill consumes either Fire Oregon Ash status to care damage. Consuming some straight off increases the damage aside 150 per centum.
  • Hellfire: Heatwave: If the skill damages three enemies, all subsequent enemies will pick up additional X equipment casualty.

Legendary Pyromancer armor: Lava Lich set out

Three set fillip: Decreases your Eruption cooldown and increases damage.

Helmet of the Lava Lich

  • Ashen Maven: F.A.S.E.R Transmit: Inflicts Ash on enemies alternatively of Burn. For each one enemy hit boosts your Anomaly Power past 15 percent for 10 seconds. Stacks upwards to 5 times.
  • Magma Coating: Blast: Increase the lava's damage finished time past X.

Upper Robe of the Lava Lich

  • Not Impressed: Reduces the wrong condemned from Elites by 20 percent.
  • Giga-Good time: Bam: Increase the skill's r by 100 percent.

Charms of the Lava Lich

  • ETNA: Eruption: The skill can be activated one more time before triggering the cooldown.
  • Pure Power: F.A.S.E.R Beam: Increases the skill's damage by X.

Lower Robe of the Lava Lich

  • Improved Wrong: Eruption: Increases plosion equipment casualty by X.
  • Size Matters: F.A.S.E.R Beam: Increases the ray of light's radius by 100 percent.

Boots of the Lava Lich

  • Even Betting odds: Increase your Maximum Health by five percent for from each one enemy within a 10-meter spoke around you. Stacks upwardly to 5 times.
  • Volcanic Armor: F.A.S.E.R Beam: Reduces incoming Anomaly Harm by 50 pct and Weapon Damage by 50 percent when the skill is active.

Legendary Pyromancer armor: Reforged set aside

Three set bonus: Increases Feed The Flames damage and Thermal Bomb damage by 50 pct.

Cowl of the Reforged

  • Threefold Fun: Thermal Flunk: The skill fanny affect two targets.
  • Big Boom: Thermal Bomb: Increases the blowup radius by 20 percent.

Armor of the Reforged

  • Proprietary: Hot Bomb: Enemies affected away the skill receive 40 percent more damage.
  • Bullet Preoccupation: Feed the Flames: Replenishes 20 percent of ammo in your magazine for all foeman affected by the skill.

Men of the Reforged

  • Unstoppable Pull along: Increases your Anomaly Power by 50 percent, the bonus is equal to 50 percent of your Resistance Piercing.
  • True Blast: Thermal Bomb calorimeter: Increases plosion wrong by X.

Cincture of the Reforged

  • Flame Grasper: Course the Flames: Enables absorption of two additional targets.
  • Wildfire: Thermal Bomb: The skill inflicts Burn on all opposition damaged by the explosion.

Boots of the Reforged

  • Business leader Assimilation: Boosts your Anomalousness Power by X for each Elite present on the battlefield.
  • Nova: Eat the Flames: Increases the skill's range by 100 percent.

Legendary Pyromancer armour: Torturer set

Three set bonus: Triples the size of it of Volcanic Rounds' negative aura that surrounds all bullet.

Torturer's Mask

  • Death Sentence: Ash Flack: Your Weapon Damage and Anomaly Damage against enemies wonder-struck by the skill are increased respectively by 20 percent and 20 percent for 5 seconds.
  • Armor Melting: Volcanic Rounds: Decreases the target's Armour by 20 pct for 10 seconds.

Torturer's Vest

  • Susceptibleness: Volcanic Rounds: Decreases the Resistivity of enemies damaged by the skill by 25 percent.
  • Radiation Flames: Volcanic Rounds: Enemies damaged with the skill are afflicted with Helplessness.

Torturer's Gloves

  • Introvert: Increases the rove at which enemies are considered to beryllium in Walking Range by two meters.
  • Extinguisher: Ash Blast: Give X damage to an enemy unfit with Burn and consume the status.

Torturer's Waistcloth

  • Ashes and Leeches: Ash Blast: Using the acquisition increases your Arm Leech incentive by 40 pct for 6 seconds.
  • Extra Mag: Mountain Rounds: The skill is effective for 1 additional magazine before triggering the cooldown.

Torturer's Footgear

  • Anomaly Echo: Grants X Firepower and Y Anomalousness Power bonus on skill activation for 15 seconds.
  • Empowerment: Ash Blare: Skill deals additional X damage.
  • Best Outriders Pyromancer builds

Technomancer armor

(Image credit: People Can Fly)

Legendary Technomancer armor: Borealis Monarch set

Three set incentive: Increase weapon damage along unmelted enemies by 80 percent. Crucial damage is also increased for completely party members by 10 per centum for eight seconds subsequently you activate Cold Snap.

Crown of the Borealis Monarch

  • Gemini the Twins: Cryo Turret: Two turrets can be settled before triggering the Cooldown
  • Painful Chill: Cold Click: Applies duplicate X damage to every enemies affected by the skill.

Robe of the Borealis Danaus plexippu

  • Icicle Rage: Raw Snap up: Putting to death enemies Frozen aside the skill makes them explode dealing damage in a five meter radius.
  • Frostbite: Cold spell: While Frozen by the acquisition, enemies have reduced Armour by 34 percent for the duration of this status.

Gloves of the Borealis Monarch

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Waistcloth of the Borealis Monarch

  • Cryodown: Cryo Turret: Decrease the skill's cooldown by 50 percent.
  • Freezing Boost: Boosts your scathe against enemies afflicted with Immobilise aside 15 percent.

Boots of the Borealis Monarch

  • Sharp Eye: Humourous enemies patc aiming down sights grants you 16,089 Firepower for 20 seconds. Stacks prepared to 3 times.
  • Cold Purification: Cold Snap: Acquisition activation removes negative statuses from you and all your allies in cooking stove and receive unsupportive statuses exemption for 5 seconds.

Legendary Technomancer armor: Grim Inventor set

Three situated bonus: While Tool of Death is active, a confirmed hit with the Annoyance Rocket launcher will refill 20 percent of your ammunition for both the RPG and Minigun (can only if trigger once).

Grim Artificer's Mask

  • Rocket Man: Puppet of Destruction: You can attack 3 additive rockets.
  • Upgraded Gun: Tool of Destruction: Gymnastic Minigun grants 20 percent Electrical resistance Piercing bonus.

Grim Inventor's Coat

  • Cannonade: Hurting Rocket launcher: Increases the number of rockets launched by 10.
  • Beef up: Tool of Destruction: Active Minigun grants 398 786 Armour Bonus.

Grim Inventor's Gloves

  • Non Impressed: Reduces the damage taken from Elites aside 20 percent.
  • Advanced Rockets: Pain Launcher: Every rocket deals 32,701 more scathe.

Grim Inventor's Leg Armor

  • Special Deliver: Tool of End: Increase the rockets' explosion r by 25 percent.
  • Take-away Armory: Tool of Destruction: you can fire additional rockets.

Grim Artificer's Boots

  • Bigger Sector: Pain Rocket launcher: Launched rockets cover 45 percentage Sir Thomas More area.
  • Rain of Pain: Pain Launcher: Decreases the skill's cooldown by 34 percent.

Legendary Technomancer armor: Plague Sower set

Three set bonus: After inflicting the Deadly position on an enemy, gain five percent damage reduction for five seconds. This can stack equal to five times.

Plague Sower's Skull

  • Splash Boost: Blighted Rounds: Increases the splash effect radius of successful shots past 50 percent.
  • Euthaniser: Deal 20 percent more damage against enemies afflicted by Toxic.

Plague Sower's Coat

  • To the Bone: Blighted Rounds: When the accomplishment is activated, increase Anomalousness Power by 30 percent for 15 seconds.
  • Nobelium Pain, No Gain: Blighted Rounds: When the skill ends, 40 percent of damage dealt away the skill is turned into healing and feast every bit among allies.

Plague Sower's Hands

  • Superpowe Assimilation: Boosts your Anomalousness Power by 157,508 for apiece Elite deliver on the Battlefield.
  • Illusion Up the Sleeve: Blighted Rounds: While the skill is active, killing shots grant you 30 percent extra bullets in your magazine.

Plague Sower's Trousers

  • Master of Education Burst: Blighted Turret: The turret replenishes 35 percent of the maximum Health to each ally within a 6 metre radius around itself when destroyed.
  • Spare Mag: Blighted Rounds: The skill is effective for one additional cartridge clip before triggering the cooldown.

Harry Sower's Boots

  • Enriched Anthrax: Blighted Turret: Increases the turret's damage by 7,976.
  • Better Parts: Blighted Turret: Increases the turret's duration by 50 percent.

Legendary Technomancer armor: Torrential Torrent set

Three set bonus: Scrapnel creates additional cluster bombs after an explosion.

Torrential Soaker's Goggles

  • Breather In: Fixing Wave: Reduces the skill's cooldown by 20 percent.
  • More Traps: Scrapnel: One additional mine can be thrown before triggering the cooldown.

Torrential Downpour's Armour

  • Trap Cluster: Scrapnel: Doubles the come of mines that can be thrown before triggering the cooldown.
  • Cleansing Lift: Fixing Wave: Activating the skill removes dissenting statuses from allies and grants 5 seconds immunity from them.

Torrential Torrent's Gloves

  • Unusual person Replication: Grants 138 Firepower and 115 Anomaly Ability bonus along skill energizing for 15 seconds.
  • Superfine-tuned: Scrapnel: Increases the detecting and explosion radius by 33 percent.

Torrential Downpour's Leg Armor

  • Head of the Ward: Reviving an ally also full restores their Health.
  • Thomas More Legal injury: Scrapnel: Increases the science's damage aside 284.

Current Cloudburst's Footgear

  • Quartermaster: Fixing Wave: Energizing the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.
  • Supplies: Scrapnel: 1 additive mine can be thrown before triggering the cooldown.
  • Best Outriders Technomancer builds

Beguiler armour

(Image credit: People Can Fly)

Legendary Trickster armor: Chronosuit set

Triad set bonus: Reverting time replenishes ammo in your magazine.

Chronosuit Mask

  • Invasive Teleportation: Borrowed Time: Reverting time creates an explosion around you that inflicts 345 damage to entirely enemies in a range of 8 meters.
  • Strong Twist: Twisted Rounds: While this skill is astir, increases the weapon's Firepower by an additional 15 percent.

Upper Chronosuit

  • Death Shell: Borrowed Time: Humorous enemies patc Borrowed Clock time is hands-on reduces inward Weapon system Hurt aside 10 percentage and Anomalousness Terms by 10 percent for 10 seconds. Buff is abstracted at the end of the accomplishment. Stacks up to 4 times.
  • Additive Mag: Twisted Rounds: The acquirement is operational for ii magazines before triggering the cooldown.

Chronosuit Gloves

  • Lifetime Drain: Twisted Rounds: While the skill is active, killing shots heal you by 15 percent of your target's health.
  • Short-full term Loanword: Borrowed Time: Reduces the skill's cooldown by 22 pct.

Lower Chronosuit

  • Ammo Bargain: Twined Rounds: While the skill is active, killing shots fill again 20 percent of ammo in your magazine.
  • Armor of Eons: Borrowed Meter: Activating the attainment increases your Armor by 100 percent for 10 seconds.

Chronosuit Footgear

  • Shield of the Fallen: Twisted Rounds: When the acquisition ends, add 10 pct of your Maximum Health as Shield for each enemy killed aside the acquirement.
  • Diffuse: Sprinting increases your Armor aside 496,482 and Resistance by 50 percentage.

Legendary Trickster armour: The Edge of Metre set

Three put away incentive: Increase damage for some Attribute Blade and Cyclone Slice.

Goggles of the Edge of Time

  • Bivalent Slice: Temporal Sword: Damaged enemies are in addition geld with an Anomalic Slice dealing 50 percentage scathe.
  • Speed Up: Cyclone Slice: Allows 25 percent faster movement while the skill is bustling.

Armour of the Inch of Time

  • Rebound: Cyclone Slice: While the skill is active, reflect 50 percent of incoming bullets in reply at the enemy.
  • Wind Diagonal: Cyclone Slice: Increase the skill's damage away 21,933.

Gloves of the Edge of Time

  • Life of the Party: Incoming damage is bated aside 5 percent for each opposition in Close Range. Stacks risen to 6 times.
  • Cut Loose: Temporal Blade: Reduces the skill's cooldown by 20 pct.

Bloomers of the Edge of Clock time

  • Ultimate Duration: Cyclone Slice: Adds 10 seconds to the skill's length.
  • Strong Fade: Temporal Blade: Increases the skill's damage by 69,788.

Footwear of the Sharpness of Time

  • Temporal Armor: Earthly Blade: Boosts Armor away 50 percent for to each one moved enemy. Lasts 10 seconds. Scores high to 8 times.
  • Twofold Stop: Temporal Blade: Increases the duration of the inflicted paralysis by 100 percent.

Legendary Trickster armor: Trespasser set

Trine set bonus: You cannot die patc inside your Slow Trap.

Interloper's Cowl

  • Livery On Time: Lazy Trap: Activating the skill replenishes ammo for every allies' current weapon in the sphere's range.
  • Long Range: Triples the science's range.

Trespasser's Armour

  • Scathe Mitigation: Easy Immobilise: Allies within the sphere receive 20 percent inferior damage.
  • Ultimate Big Range: Slow Lying in wait: Increases the domain's set out by 2 meters.

Trespasser's Talons

  • Pain Transfer: Time Rift: 10 per centum of Weapon damage and 30 percent of Anomaly damage dealt to one affected enemy will be transferred to another contrived enemy.
  • Double Time: Time Rift: Enemies are suspended in the atmosphere two times longer.

Trespasser's Britches

  • And Other Peerless: Clock Rift: Shots on enemies affected by the skill do not consume mana.
  • A Petite Bit of Bother: Time Rift: Exploitation the science deals 61,004 damage over 10 seconds to affected targets.

Trespasser's Boots

  • Gaze Into The Barrel: Boosts your Firepower by 63,003 for each foe in Close Range. Stacks up to 5 times.
  • Weakening Zone: Slow Trap: Enemies entering the sphere are affected with Weakness.

Legendary Trickster armour: Ugake Otarah set

Three set bonus: Hunt The Prey doesn't consume cooldown when teleporting behind an opposition marked with Venator's Knife.

Ugake Otarah's Cowl

  • Instant Reload: Richard Morris Hunt The Quarry: Teleporting Instantly replenishes powder magazine in your prevailing weapon.
  • Eager Edges: Venator's Knife: Adds two more bounces during the ricochet track.

Ugake Otarah's Amulet

  • Snipers Blades: Venator's Knife: Increases the science's range past 50 percent.
  • Scathe of Death: Hunt The Prey: Decreases the skill's cooldown by 20 percent.

Ugake Otarah's Arm Wraps

  • Ready For Anything: 10 percent of Critical Damage dealt to Elites is returned to you as Wellness.
  • Backstabber: Leigh Hunt the Prey: Using the skill deals 79,757 equipment casualty to the foeman you teleport behind.

Ugake Otarah's Waistcloth

  • Boomerang Blades: Venator's Knife: Afterwards the first bounce, the stab will repeat its path and equipment casualty enemies a endorse time.
  • Timeblast: Hunt the Predate: Employ Slow in 5 beat radius some the enemy you teleport behind.

Ugake Otarah's Boots

  • Not Impressed: Reduces the damage taken from Elites aside 20 percentage.
  • Sharpening: Venator's Knife: Increases the accomplishment's damage aside 25,927.
  • Best Outriders Trickster builds
Emma Matthews

As PC Gamer's guides author, Emma is unremarkably juggling several games at one time. She loves competitive firstborn-person shooters like CS:Run low and Call of Duty, but she ever has clock for a hardly a rounds of Hearthstone. She's happiest when she's rescuing pugs in Spelunky 2.

Source: https://www.pcgamer.com/outriders-legendary-farm-weapons-armor-gear/

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